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Gooch

139 Game Reviews

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It's funny how this illustrates such an ongoing problem in youth sports. Dads getting too competitive over their son doing something bad to another's son. It's like, "Who's playing the sport here?" But yeah, short, simple, and funny. Cool stuff.

Aprime responds:

Hahaha, you got it! Glad you enjoyed :)

I thought it was a fun game. Seeing how it is your 2nd game from a previous review response, I thought it was put together well. Graphics were okay, but that improves with experience, so I'm not going to knock you much on that.

To me, I think jumping in this game was kind of pointless. Maybe something to work on if you make another type of these games is to have obstacles come by from the side from time-to-time to make jumping purposeful. I also thought another medal that would have benefits for your game was to have one for scoring 1000 points in free mode. Most people will probably stop free mode after five minutes once they get that medal.

As far as I'm concerned, that would have made things more challenging for most. Overall though, I give your game a thumbs up.

Optimos responds:

Well, jumping is sometimes useful for avoiding bombs, trust me. And yeah, hopefully graphics will improve with time & practice.
Thanks for the review :)

It really makes you think. There is a strategy involved with this. Doesn't seem like an easy game to obtain all the medals in, but then again, what fun would it be without a challenge. This is a game for me to play, especially when you're a math nut like I am. Good work.

Totally cool. Great, simple concept. A lot of fun trying to fill up the dungeon. Graphics and animation were well done. I can't complain about this game. Kind of hoping there will be a sequel or a spin-off to this game. Albeit short and simple, it was still a lot of fun.

I'd say it was a fun game. Does get a little challenging at times, which is never a bad thing. One idea I would suggest for another medal for the game is collecting all the candy canes in the game, or maybe go through the game without dying. That being said, it was an enjoyable game to play.

The game was sharp. Real smooth. I admit, not that challenging, but the concept was fun. Everything from the graphics to the music gelled well in this game.

It's a simple game. Kind of easy once you get the hang of the controls. I think it could be taken to a whole new level if you create different vehicles and different speeds of said vehicles to amp up the difficulty factor of the game. Still a fun game regardless, though. Wish it would've been a little longer though.

It's not bad.

The only bad part about it is it gets a little too repetitive and a little too easy. It's a good concept for a game though. If you made levels that had different obstacles and incorporated more crushers in, I think this could be a pretty decent game.

Seems Like a Good Idea.

Not bad for a first level test run. Making a full game out of it might be interesting. Of course, more obstacles and different log moving patterns will be expected out of it. Maybe even some hanging obstacles from the jungle trees, like some sort of vines or snakes. Maybe even make the vines part of the mission to get across the quicksand pits, kind of like Pitfall. Either way, this is a good start.

Amazing!

Not for the fact that it was a slideshow, but all the artwork of the various locks was just downright stupendous. Every little detail and every bit of shading seemed to be flawless. It was pretty amazing too how you had a wide array of characters though, too. That's what made each piece of lock art that much more stupendous to me.

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