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Gooch

139 Game Reviews

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Excellent game!

Orbis Venatus was a very enjoyable game to play. I'm not usually a big fan of maze games, but this one seemed to have a different aspect to it that really kept me playing it.

I liked all the different level designs, not to mention all the little nooks and crannies thrown in there to make the game more difficult as you continue on. They were simple, but challenging nonetheless. As for the music, the selections that you used really seemed to gel well with the game's design.

Overall, it was an enjoyable game to play.

Not A Bad Demo.

Just for future installments of this, you'll probably want enemies, obviously. Also, it'd be nice if you could add a sound effect to the coins every time you collect one. Another thing is music selection. Try and select something that fits the style of the game better. That song you had didn't fit the bill at all. Otherwise, I see it has having some potential.

Not a Bad Game.

It certainly was a different game than I expected to play. I just thought there'd be a little more to it. It's still a fun game. Anything that involves searching for something in a picture is a fun game. The thing I thought the most highly of in the game was the music selection. It seemed to fit very well with the pictures you look through in the game. It kind of makes you think you're going down a stream exploring the wilderness. Nice work.

JigsawPuzzlesFree responds:

Glad you liked it, thanks for sharing your thoughts!

A Different Perspective on this Game.

When I first started playing this game, I was like just about everybody else. I thought it was WAY too hard, even on the lowest difficulty. I was so frustrated by that, I didn't even want to play it really.

However, after taking a little more time and playing it, I've realized it's not that bad of a game after all. Sure, it still may be hard, but who doesn't like a challenge?

For those of you who are complaining about it being too hard, just keep saving up your blood orbs to upgrade your sword. It makes for an easier time once you build up your sword a few levels, no matter what difficulty the game is on. And for the first level, I'd recommend using the shotgun over the dual pistols. They cause a lot more damage, in my view.

For those of you who don't want to get caught up in a glitch, I suggest you read the user Wylo's FAQ of the game on his userpage. It'll help you avoid frustrations of getting through a level, only to have it glitch or freeze on you.

But anyways, overall, the game was pretty cool to play. Good graphics and such, and some good gameplay. Obviously the glitches and bugs are a problem, which kind of throws people off the game. Regardless though, I've found a new appreciation for this game I didn't start off with.

Kind of Bland.

I've played a lot of Tetris games on here before. I'm sorry to say that this one isn't as special as any of the others I've played. Sure, the background and shape designs are cool, and the gameplay is okay, but that's about it. The doodling hand is more annoying than anything, and it tends to interfere with the shapes coming down. Also, get some sound effects in there. A game isn't all that fun unless you have sound to go along with it so you have an idea of what's going on.

BigJimmy08 responds:

thanks for giving me somepointers to work on instead of just blamming it like some others

Great Game

It seems like a simple game, but it really makes you think since you can't retrace any of your steps without failing. That's one part of the game that makes it a great game, because it's a challenge to try and figure out the right path. Challenges always make games more fun. The graphics were pretty sharp, and the overall concept of the game is pretty good. Nice work.

Not a Bad Game.

I kind of lose interest in it after a while, though. One piece of advice you may be able to benefit from is that you should make the black cubes come from all different directions instead of having them all fall from the top. I see you did that with the white cubes, but you should definitely consider doing that with the black cubes too, just so it isn't as easy to time where they're coming from.

Also, possibly have the cubes alternate being showing up more frequently and growing in size. That'd definitely make the game more challenging. Throw in a little background music for effect, and you've got yourself a pretty good game here.

Excellent Game.

A real brain teaser, if I say so myself. The more challenging it gets, the more fun the game gets as well. The style and animation was pretty sweet, and the music went along with the game perfectly. I also especially liked the fact that the levels build up to be a lot harder. That keeps the person interested in the game beating the easy levels first and moving up to more challenging puzzles. Nice work.

edit-undo responds:

I wish everyone who played this game had the same thoughts as you! Thanks!

Fantastic.

I love it. We should have a flash for the BBS Awards done every year. If we do, I'd leave you in charge of them, because you did a tremendous job on this. I also liked how you linked the winners' profiles by their respective categories that they won, and all the stats that were mentioned, also while mentioning past winners. Too bad it's only a once a year flash, because it was done pretty well. Nice work.

Elroy responds:

thank you, I had alot of fun making it.

Quite Informative.

This would be a nice beginner tutorial for those that are just getting into the usage of sprites. I even liked the fact that you incorporated your moving Mario sprites as the "back" and "next" page buttons. I think the information was pretty self-explanatory, so it'd be easy to learn, and the theme to it was put together nicely. Overall, great job.

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